- Integrated third-party services, such as ad SDKs and analytics, for game monetization and tracking of game metrics.
- Contributed to the development of popular casual games, such as "Elves Clan: Tricky Adventures" and "My Zombie World."
- Used Unity and C# to implement casual game mechanics, such as merges, open-world exploration, and physics-based gameplay.
- Collaborated with designers and artists to create challenging levels, power-ups, and visually appealing effects to provide an enjoyable gaming experience.
- Conducted testing and made adjustments to balance the difficulty, ensuring appropriate progression and player retention.
- Collaborated to prepare and launch games on various platforms, such as iOS and Android.
- Demonstrated adaptability in dealing with changes in project requirements, tight deadlines, and dynamic work environments in the game development industry.
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