Highly skilled Senior Game Developer with over 9 years of experience in developing and implementing Unity, Roblox, Photon, NodeJS, Firebase, Blockchain as well as hyper casual games and interactive applications. I can develop immaculate quality result for designing the game engine and mechanics. Proven ability to work collaboratively with cross-functional teams to deliver high-quality products on time and within budget.

Key Skills

Game Development (Unity 3D)
Unity 3D Design
Artificial Intelligence (AI)
Game Development(Cocos)
Game Development(Unreal)
Computer graphics
AWS Certified Developer
Strategy Analysis

Professional Experience

Dec 2018
Nov 2022
Senior Game Developer
Moonmana Gdansk, PL
Moonmana is a gaming company building global online MMOs, pc, console and mobile games.
  Developed and maintained multiple games using Unity and Cocos Creator, ensuring they were user-friendly and met business needs.
Collaborated with cross-functional teams, including artists, designers, and QA testers, to ensure high-quality products were delivered on time and within budget.
Designed and implemented game mechanics, UI/UX, and AI systems using C#, JavaScript and TypeScript.
Optimized game performance for multiple platforms, resulting in a 20% increase in frame rate and a 30% decrease in load times.
Developed and maintained project documentation, including technical design documents and code documentation.
I created a massive multiplayer online role-playing game (MMORPG) on Roblox, featuring a vast open world, intricate quests, immersive storytelling, and complex player interactions, resulting in a highly immersive and expansive gaming experience.
I utilized Godot to create a multiplayer online battle arena (MOBA) game, implementing complex networking systems, character abilities, and strategic gameplay mechanics, resulting in a highly competitive and engaging experience for players.
I utilized Pixi.js to create a visually stunning 2D platformer game, implementing smooth animations, particle effects, and interactive environments, resulting in a visually captivating and engaging gameplay experience.
I leveraged Phaser, a framework built on Pixi.js, to develop a multiplayer tower defense game with intricate level design, strategic gameplay mechanics, and real-time multiplayer interactions, showcasing my expertise in utilizing the powerful features of Phaser to create immersive and challenging gaming experiences.
I built a captivating game website called "Jungle Quest" using Angular.js. I implemented interactive game elements such as animated characters and challenging obstacles, leveraged data binding for real-time updates of scores and achievements, and utilized Angular Material for visually appealing UI components, resulting in a visually stunning and engaging gaming platform set in a vibrant jungle world
  I developed an addictive game website called "Pixel Clash" using Vue.js. I harnessed Vue's reactivity system to handle dynamic updates of the game board, created modular game components like game tiles and player avatars, and utilized Vue Router for seamless navigation between different game levels, resulting in a responsive and immersive gaming experience where players compete in fast-paced pixelated battles.
Collaborated with an architectural firm to create a virtual reality experience in Unity, allowing users to explore and interact with realistic architectural designs, providing an immersive walkthrough.
Integrated multiplayer functionality into a Unity project, enabling players to compete or cooperate in real-time across different devices, enhancing the social and interactive aspects of the game.
Incorporated augmented reality technology into a Unity project, enabling users to overlay virtual objects onto the real world, creating an interactive and immersive augmented reality experience.
Built a physics-based simulation in Unity, accurately representing real- world interactions and dynamics, providing a realistic and immersive environment for users to explore and interact with.
Developed a procedural level generation system in Unity, dynamically generating unique game levels to provide endless gameplay variety and replayability for players.
Created a virtual training application in Unity, simulating real-life scenarios and providing interactive experiences for users to enhance their learning and skill development in a safe and controlled environment.
Implemented advanced artificial intelligence in Unity, enabling non-player characters to exhibit intelligent and adaptive behaviors, enhancing the realism and immersion of the game world.
Created a multiplayer online game using Three.js, implementing real-time networking features to allow players to interact and compete with each other in a shared 3D game world.
Developed a physics-based puzzle game with Three.js, utilizing its physics engine to simulate realistic object interactions and designing challenging levels that require players to utilize physics principles to solve puzzles.
Developed a virtual reality (VR) game using Three.js, leveraging its WebXR capabilities to create immersive VR experiences that can be played directly in web browsers, eliminating the need for additional installations or downloads.
Implemented cloud-based game backend using Google Cloud Platform, utilizing services like Firebase Realtime Database and Cloud Functions to enable features such as user authentication, cloud save, and in-app purchases, providing seamless cross-platform experiences and data synchronization for players.
Utilized Firebase in game development to implement real-time player synchronization, user authentication, and cloud storage for game save data, providing a seamless cross-platform experience and ensuring data integrity across Android and iOS devices.
Developed a multiplayer mobile game using Unity Engine and integrated AWS services, such as Amazon GameLift for scalable game server hosting, Amazon DynamoDB for real-time player data storage, and Amazon S3 for cloud-based asset storage, resulting in a robust and scalable multiplayer gaming experience.
Jan 2018
Jul 2019
Cocos Game Developer
Watson Creative Portland, US
Watson Creative are set on strategy, design, storytelling, and creating an impact.
  Developed and maintained 30+ mobile games for iOS and Android platforms using Cocos Creator and Cocos 2dx.
  Implemented game mechanics, user interfaces, and monetization strategies to enhance player engagement and revenue resulting in a 10% increase in revenue.
  Collaborated with artists and designers to create a new animation system, resulting in a 15% improvement in overall game performance and a 5% increase in user satisfaction.
Optimized game code using JavaScript and TypeScript to reduce load times by 30%, resulting in a 20% decrease in player drop-off rates and a 10% increase in daily active users.
Optimized website performance through efficient coding practices, caching techniques, and performance analysis
I utilized my expertise to develop a realistic first-person shooter (FPS) game on Roblox, implementing advanced shooting mechanics, dynamic environments, competitive multiplayer modes, and a robust progression system, delivering an intense and engaging FPS experience within the Roblox platform.
I leveraged the power of Godot to develop a procedurally generated, open- world survival game with extensive crafting systems, dynamic weather, and AI-driven ecosystems, showcasing my expertise in utilizing Godot's flexibility and scripting capabilities to create immersive and realistic gameplay experiences.
 I developed an exciting game website called "Space Adventure" using React.js. I created reusable components for spaceships, asteroids, and power-ups, managed the game state with Redux, and integrated features like React Router for smooth navigation, resulting in an immersive gaming experience that takes players on an intergalactic journey.
Apr 2016
Jan 2018
Junior Unity Developer and Game Designer
Waston Creative Portland, US
Watson Creative are set on strategy, design, storytelling, and creating an impact.
  Developed and designed 26 of 2D platformer games from concept to release using Unity and C#.
Created engaging a lot of gameplay mechanics, level designs, and puzzles to provide a challenging and enjoyable experience.
Implemented character controls, enemy AI, and physics-based interactions to enhance gameplay dynamics.
Collaborated with artists to create visually appealing sprites, animations, and particle effects.
Conducted playtesting sessions and gathered user feedback to iterate and improve game mechanics and difficulty balance.
Developed a 2D mobile game using Unity Engine, implementing gameplay mechanics, UI/UX features, and optimizing performance for Android and iOS platforms, resulting in an engaging and smooth gaming experience.
 Integrated Google Play Games Services and Apple Game Center for multiplayer functionality, leaderboard tracking, and achievement systems, enhancing social interactions and competitiveness within the game.

Education

Mar 2024
Jan 2016
Bachelor of Computer Science in Iowa
Abertay University

Certifications

2017
PRINCE2® Certificate in Project Management
AXELOS Global Best Practice
2021
Getting Started with AWS Game Tech
AWS for Games

Quote

Love will over the world

Hobbies & Interests

  • Swimming
  • Video Games
  • Drawing

Languages

English
(Fluent)

Get in touch with Hale